Coding for Creative Practice | Fall 2015


The following two projects shown were made as part of an introduction to computing for creative productions class. The first is a classic basket game where the player must catch water droplets to save the world, with a growing green aura in the background displaying one's progress.  The other is a self-portrait program that analyzes the pixels of an image and translates them into circles so that when the screen is clicked, an explosion of circles will appear and help to reveal and build up the portrait.